// Clase que define una mano

#ifndef MANO_H_
#define MANO_H_

#include "ComplexObject.h"
#include "MyGluSphere.h"


class Mano : public ComplexObject
{
private:	

	MyGluSphere* dedo1;

	MyGluSphere* dedo2;

	MyGluSphere* dedo3;

	MyGluSphere* dedo4;

	void moverDedos(float r);

public:
	Mano(VisibleFace vf, GraphicalFace gf,ShadingModel sm);
	~Mano();

	void acercarDedos();

	void alejarDedos();
};

#endif // MANO_H_